Fokus

Fokus uses JavaScript to emphasize anything you select by covering the rest of the page with semi-transparent black.

Try it out by selecting this paragraph or the sample content below. You'll see the entire page fade out while this text is highlighted.

If you want to use Fokus on your site you just need to include the fokus.min.js script (3kb, no dependencies).

Fokus is also available as a Chrome extension.

Created by @hakimel / http://hakim.se
Fork me on GitHub

rvl.io

rvl.io

As reveal.js has grown more popular there has been a lot of requests for an online editor and rvl.io is the answer. rvl.io is a service for authoring, storing and presenting slide decks without having to touch the underlying HTML of reveal.js. It was created by myself (frontend) and @h__r__j (backend).

Linjer

Meny

An interactive experiment based on the visuals originally created for Radar.

Avgrund

Meny

A conceptual modal which gives a sense of depth between the page and modal layers.

Meny

Meny

An experimental CSS 3D fold-in menu. Works in any browser that supports CSS 3D transforms, that includes Mobile Safari so get your iPhone ready!

Radar

Radar

An audio-visual experiment that uses Audiolet to synthesize sound in real-time. The visuals are rendered on <canvas>.

Sinuous for iPhone & iPad

Sinuous

Almost two years after releasing the web version Sinuous has finally made its way to the App Store! The gameplay is very much alike the web but it ties into Game Center so that you can compete with friends. Oh, and keep and eye our for the new 'vortex'-boost!

The game is still powered by JavaScript and rendered on HTML canvas. It relies on native code for audio and Game Center integration but that bit was easy thanks to the ever so lovely PhoneGap. I'm very happy with how well the controls translated to touch and I hope you will be too.

This runs as smooth as butter on the iPad but the framerate is a bit shaky on the iPhone 4. I will be releasing an update soon to address that as well as some other improvements. Try it out!

forkit.js

forkit.js

An experimental animated ribbon which lets you drag down a curtain of additional content. A fun twist on the "Fork me on GitHub" banner! Created with JavaScript-controlled CSS3 transforms.

CSS3 Scroll Effects

CSS3 Scroll Effects

Decided it was time for some CSS tinkering again and ended up creating this set of CSS3 scrolling styles. Not intended for any practical use but the visuals are surprisingly impactful.

This works by applying a future/past class to list items outside of the viewport as you scroll. Based on this class a variety of transforms are transitioned to via CSS.

Thanks Paul Irish for improving the JavaScript performance!

Recap 2011

It's that time of the year again! In late 2010, having spent five great years working at Fi, I was determined to change up my professional life. After interviewing with Qwiki and accepting the position of Lead Interactive Developer it was decided; I was moving to San Francisco! It took a good few months of hard work to sort out all of the practicalities but it was definitely worth it now that I'm here.

Fortunately I've still been able to keep this site updated and worked on a variety of projects and experiments throughout the year.

The first project to see the light of day was Sketch, a drawing tool that mimics the style of old cartoons. It was refreshing to build something that allows others to be creative. Now – almost a year later – over 78,000 sketches have been saved.

Sketch was followed by a short freelance project which involved building an interactive and animated logo for a Canadian media production company called Meru. Try it out on their site; http://meru.ca/.

Next I stumbled into the land of CSS3 3D transforms and ended up trying them out on two projects; Holobox and CSS3 3D Slideshow (later renamed reveal.js). A few weeks ago, in mid December, I resumed my CSS 3D pursuits by creating a rolling effect for links and building a Christmas tree out of form elements.

Being far from tired of working with <canvas> I also created a new game called Coil, it's similar in design to Sinuous but adds a touch of WebGL and perhaps an element of stress to the gameplay. Shortly thereafter I worked on a tool called Textify.it which allows you to recreate images using thousands of letters of text. Using Phonegap, I was able to easily port Textify.it to iOS.

It's been really encouraging to see that there's still a lot of activity on sinuousgame.com even though it's been out since 2010 – meaning ancient, in internet-time. In the past year it saw more than 2,000,000 visits.

Now the new year is approaching and with it new adventures. 2012 will start with relocating to NYC and opening up Qwiki's new office. Can't wait to see where it goes from there!